Our two weeks off for Spring Vacation offered a welcome break from the hustle and bustle of school life, and for some, some quality time to focus on their In-Depth projects. Although I was away for one of the weeks, I managed to set aside some time for  digital modelling and reading through the material that Mr. Biley gave me in our last session. This weekend I plan to work more with my printer, and hopefully put some of my models into physical existence!

First of all, althrookough I have been slowly been learning how to navigate some more complicated, parametric modelling systems, I still find TinkerCAD the most user-friendly, so I usually use it when I want to quickly sketch out a model. I have been progressing in the modelling of my chess set, and completed the ‘rook’ piece in addition to the pawn that I pictured in one of my previous posts. Again, it uses quite simple shapes, but in terms of the chess set, I have been working from the most basic to the most complicated pieces, so the next one on my list will most likely be the bishop. I have found that viewing other models and examples of chess pieces online is helpful for finding inspiration for my own models, and reminds of what is possible within the realm of digital modelling.

In addition to my progress on the chess set, I have been continuing to experiment with the various tools and program capabilities. 3D printing is used in many different areas, from jewelry to home decor, so I decided to expand my scope of learning from the chess set to a wider area. Below you can see some photos of a bracelet, a door knob (with a hollowed out space within it for a screw), and a die. One of the more interesting skills that I learned in the process of creating these models was how versatile ‘negative space’ shapes could be. For example, the bracelet was created using a basic ring shape, but the hexagonal holes were made by placing hexagonal prisms within the ring that created negative space instead of more physical material, if you will. Remember that the colours on the digital models are not necessarily the colours that they will be printed in; they are simply used for visibility.









DeBono: In my ladoorknobst session with Mr. Biley, some of the concepts that we spoke of included surface manipulation, user navigation, and scaling objects within the modelling program ‘Rhino’. All of these concepts could be categorized into the area of digital modelling, and deal with some of the main techniques and skills that are used.

In addition, I notice that Mr. Biley is quite willing to offer alternatives and suggestions, some of which include the use of Elmer’s glue mentioned in the last post (to help prevent warping on the printer bed), the suggestion of using existing 3D models as inspirations for my own modelling, as well as the suggestion of viewing YouTube tutorials when creating models. Another mentor with different experience may have suggested a different modelling program based on their own preferences, or offered different simplifications or insights based on their area of interest (what they are most proficient at modelling or creating).